Computer Science

Computer Science – Curriculum Intent

 

The intent of the Computer Science Curriculum is to create the very best Computer Scientists preparing students for the modern world, as high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. The curriculum covers core aspects of Digital Literacy, Computer Science and Information Technology.  Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is Computer Science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through information and communication technology – at a level suitable for all other subjects, the future workplace and as active participants in a digital world. 

 

Through a coherent programme of skills development at KS3, we aim to equip all students with the essential skills required for a safe, informed life in the digital age, never falsely assuming they innately understand how to get the best out of technology merely because they have grown up surrounded by it. Students will discover a myriad of engaging opportunities ranging from classical algorithmic programming tasks in a variety of languages including HTML and Python to front end technology based media design using open software such as inkscape to design vector graphics to animation design and using 3D environments. 

 

We aim to close the gap for disadvantaged students and those with SEND by offering specialist skill development and experience with professional software.  These skills are reinforced by how they are used in industry, each lesson providing links and resources to career opportunities in each of the topics covered within Computing.  Careers are also explored further within the enrichment offered by discovering the opportunities within topics such as artificial intelligence and professional games design.  STEM opportunities are also explored during this time, enriching students with access to engineering and algorithmic thinking through the use of Lego robotics, the Raspberry Pi and Minecraft Education Edition.

 

Through exposure to the power of algorithms and data structures, we will expand students’ knowledge of the underlying systems which drive so many aspects of modern life, enabling them to make informed, rational choices about how they interact with technology.   By threading knowledge of the IT and creative industries through the curriculum, we aim to close the gap for disadvantaged students and those with SEND by ensuring they are aware of the rewarding opportunities on offer in these fields. Through imaginative use of practical coding and applications, we will aim to inspire students to become content creators, not mere consumers. 

 

Through challenging them to think about the key ethical questions which are presented by technological development, we will encourage all students to be responsible, considered digital citizens. By exposing our disadvantaged students and those with SEND to some of the

big questions about technology, we will help them to build up the cultural capital that will demystify the world of IT and build confidence that will open doors for their future.